![]() There’s the quality of your city dropping as it gets more crowded, the importance of proper planning when you consider the placement of factories or highways, or the huge bonuses you can reap if you drop a prime piece of real estate at just the right moment. Paul: This is a city-building triumph, a game stuffed with coy and canny ideas that come together to form such a cohesive whole. If this game had been called Command & Colo urs, we’d have been all over it. Can you blame us for not having bothered to try Commands & Colors: Ancients? Er, yes, you probably can. Quinns: For six years SU&SD has been recommending Days of Wonder’s Memoir ‘44, and for six years old salts of the board gaming scene have been telling us that Commands & Colors: Ancients is the superior game.Ĭan you blame us for choosing the year 1939 over 400 A.D., or for choosing the satanic belch of artillery fire over the heavy rain of ancient archers? Of course not. You’re the best thing to come out of Massachusetts since the Kennedys. We’re sorry we ever doubted you, Star Realms. one or a strange kind of clockwise aggression. It even has rules for free-for-all multiplayer, teams, teams with captains, all vs. Not playing Star Realms? SOMETHING’S GONE WRONG get some friends over and start playing Star Realms. No cards left to draw? MMMMM SHUFFLESHUFFLESHUFFLE your lovely little shiny discard pile into a shiny shiny deck.Įnjoying yourself? OOOOH ORDER EXPANSIONS because they’re available as slim little booster packs and they’re so cheap. Got money? QUICKLY GRAB GRAB GRAB the ship with the funniest name. You got attack ships? BANG BANG BANG your opponent discards some health cards. You get all the satisfaction of Dominion without having to think at all. For a box so tiny and silly and simple, it amazes me that so few deck builders have managed the same draw as this little gem. Matt: I sat down to try this one out with my brother one morning late last year, and proceeded to play it for almost four hours. Paul: Our exhaustive look at the games jostling their way about BoardGameGeek’s Top 100 continues! Today, we have everything from international illness to urban development to mischievous academics. Star Realms, Commands & Colors: Ancients, Suburbia, Nations, The Gallerist, Legendary Encounters: An Alien Deck Building Game, Ora et Labora, Kemet, Santorini, Alchemists, Stone Age, Arcadia Quest, A Game of Thrones: The Board Game (Second Edition), The Resistance: Avalon, War of the Ring, Troyes, Crokinole, Descent: Journeys in the Dark (Second Edition), Castles of Mad King Ludwig, Pandemic
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